Using Windows Keystore for Secure Data Storage
The provided WindowsKeystore
class allows developers to securely save and retrieve a string of data in the Windows Keystore within a Unity application. The Windows Keystore provides a secure storage mechanism for sensitive information, similar to Android Keystore but for Windows platforms. Here’s a step-by-step guide on how to use this class:
Saving a String to the Windows Keystore
To save a string securely in the Windows Keystore, you can use the SaveStringToKeystore
method:
public static void SaveStringToKeystore(string key, string value){ // Save a secret string to the Windows Keystore WindowsKeystore.SaveStringToKeystore("MySecretKey", "MySecretPassword123")}
Retrieving a String from the Windows Keystore
To retrieve the saved string from the Windows Keystore, you can use the GetStringFromKeystore
method:
public static string GetStringFromKeystore(string key){ // Retrieve the saved string from the Windows Keystore string secret = WindowsKeystore.GetStringFromKeystore("MySecretKey");}
Usage Example
Here’s an example of how you can use the WindowsKeystore
class to securely save and retrieve a string:
// Save a secret string to the Windows KeystoreWindowsKeystore.SaveStringToKeystore("MySecretKey", "MySecretPassword123");
// Retrieve the saved string from the Windows Keystorestring secret = WindowsKeystore.GetStringFromKeystore("MySecretKey");
if (secret != null){ Debug.Log("Retrieved secret: " + secret);}else{ Debug.Log("Secret not found or retrieval failed.");}
This example demonstrates how to save a secret string and then retrieve it securely from the Windows Keystore within your Unity application.